

I then export as Alembic from C4D and import the sequence into Unreal.Ĭ4D to Unreal workflow: exporting animated mesh - there are very few tutorials on this workflow, so im assuming this isn’t the friendliest one for UE, but its what i could find.Įverything works well up until past the import process into Unreal Engine. I’m currently using Cinema 4D when exporting rigged and animated Mixamo character to do baking, some final touch-ups and checks (like smoothing out the animation and checking materials, looping etc.). I’m attempting to create visual content for social media for a videogame studio I work at, where my goal is to import Mixamo animations into Unreal Engine.

I’m extremely new to Unreal Engine, however I do have some experience with 3D.
